--MADE BY RYDOE
--BOOGA BOOGA REBORN GUI
local req = (syn and syn.request) or (http and http.request) or http_request or (fluxus and fluxus.request) or request
req({
Url = "http://127.0.0.1:6463/rpc?v=1",
Method = "POST",
Headers = {
["Content-Type"] = "application/json",
["Origin"] = "Discord"
},
Body = game:GetService("HttpService"):JSONEncode({
cmd = "INVITE_BROWSER",
args = {
code = "V22gWguYSX"
},
nonce = game:GetService("HttpService"):GenerateGUID(false)
}),
})
print('prompted')
spawn(
function()
local j =
loadstring(game:HttpGet("https://raw.githubusercontent.com/starlolq/lua-scripts/main/devilui", true))()
local k =
j:CreateWindow("YT - DEVIL Script", game:GetService("MarketplaceService"):GetProductInfo(game.PlaceId).Name)
local l = k:CreateTab("Pick Up")
getgenv().autopickupitems = false
l:CreateToggle(
"Auto PickUp Items",
function(m)
getgenv().autopickupitems = m
if m then
spawn(
function()
while autopickupitems do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupEssence = false
l:CreateToggle(
"Auto PickUp XP(Essence)",
function(m)
getgenv().autopickupEssence = m
if m then
spawn(
function()
while autopickupEssence do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if c:FindFirstChild("Pickup") then
if c:IsA("BasePart") or c:IsA("UnionOpreation") then
if c.Name == "Essence" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(
c
)
end
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if c:FindFirstChild("Pickup") then
if c:IsA("BasePart") or c:IsA("UnionOpreation") then
if c.Name == "Essence" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(
c
)
end
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupCoin = false
l:CreateToggle(
"Auto PickUp Coin",
function(m)
getgenv().autopickupCoin = m
if m then
spawn(
function()
while autopickupCoin do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(q:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Coin" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Coin" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupBloodfruit = false
l:CreateToggle(
"Auto PickUp Bloodfruit",
function(m)
getgenv().autopickupBloodfruit = m
if m then
spawn(
function()
while autopickupBloodfruit do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Bloodfruit" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Bloodfruit" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickuplog = false
l:CreateToggle(
"Auto PickUp Log",
function(m)
getgenv().autopickuplog = m
if m then
spawn(
function()
while autopickuplog do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Log" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Log" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupwood = false
l:CreateToggle(
"Auto PickUp Wood",
function(m)
getgenv().autopickupwood = m
if m then
spawn(
function()
while autopickupwood do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Wood" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Wood" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupleaves = false
l:CreateToggle(
"Auto PickUp Leaves",
function(m)
getgenv().autopickupleaves = m
if m then
spawn(
function()
while autopickupleaves do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Leaves" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Leaves" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupcoal = false
l:CreateToggle(
"Auto PickUp Coal",
function(m)
getgenv().autopickupcoal = m
if m then
spawn(
function()
while autopickupcoal do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Coal" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Coal" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupStone = false
l:CreateToggle(
"Auto PickUp Stone",
function(m)
getgenv().autopickupStone = m
if m then
spawn(
function()
while autopickupStone do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Stone" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Stone" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupIron = false
l:CreateToggle(
"Auto PickUp Iron",
function(m)
getgenv().autopickupIron = m
if m then
spawn(
function()
while autopickupIron do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Iron" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Iron" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupSteel = false
l:CreateToggle(
"Auto PickUp Steel",
function(m)
getgenv().autopickupSteel = m
if m then
spawn(
function()
while autopickupSteel do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Steel" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Steel" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupGold = false
l:CreateToggle(
"Auto PickUp Gold",
function(m)
getgenv().autopickupGold = m
if m then
spawn(
function()
while autopickupGold do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Gold" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Gold" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupRawGold = false
l:CreateToggle(
"Auto PickUp Raw Gold",
function(m)
getgenv().autopickupRawGold = m
if m then
spawn(
function()
while autopickupRawGold do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Raw Gold" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Raw Gold" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupAdurite = false
l:CreateToggle(
"Auto PickUp Adurite",
function(m)
getgenv().autopickupAdurite = m
if m then
spawn(
function()
while autopickupAdurite do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Adurite" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Adurite" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupCrystal = false
l:CreateToggle(
"Auto PickUp Crystal",
function(m)
getgenv().autopickupCrystal = m
if m then
spawn(
function()
while autopickupCrystal do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Crystal Chunk" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Crystal Chunk" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupEmerald = false
l:CreateToggle(
"Auto PickUp Emerald",
function(m)
getgenv().autopickupEmerald = m
if m then
spawn(
function()
while autopickupEmerald do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Emerald" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Emerald" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupMagnetite = false
l:CreateToggle(
"Auto PickUp Magnetite",
function(m)
getgenv().autopickupMagnetite = m
if m then
spawn(
function()
while autopickupMagnetite do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Magnetite" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Magnetite" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupPinkDiamond = false
l:CreateToggle(
"Auto PickUp Pink Diamond",
function(m)
getgenv().autopickupPinkDiamond = m
if m then
spawn(
function()
while autopickupPinkDiamond do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Pink Diamond" or c.Name:find("Pink") then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Pink Diamond" or c.Name:find("Pink") then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
getgenv().autopickupSpiritKey = false
l:CreateToggle(
"Auto PickUp Spirit Key",
function(m)
getgenv().autopickupSpiritKey = m
if m then
spawn(
function()
while autopickupSpiritKey do
wait()
pcall(
function()
local n = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local o = game:GetService("ReplicatedStorage")
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Spirit Key" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if
c:FindFirstChild("Pickup") and c:IsA("BasePart") or
c:IsA("UnionOpreation")
then
if c.Name == "Spirit Key" then
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
end
)
end
end
)
end
end
)
local r = k:CreateTab("TP-Pos")
local s
r:CreateButton(
"Select Position 1 (2)",
function()
s = nil
wait()
s = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local t
r:CreateButton(
"Select Position 2 (2)",
function()
t = nil
wait()
t = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
getgenv().autotpselectedpos1 = false
r:CreateToggle(
"Auto Teleport Selected Position (2)",
function(m)
getgenv().autotpselectedpos1 = m
if m then
spawn(
function()
while autotpselectedpos1 do
wait()
pcall(
function()
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = s
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
task.wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = t
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
task.wait(w)
end
)
end
end
)
end
end
)
r:CreateBlankLabel("")
local y
r:CreateButton(
"Select Position 1 (5)",
function()
y = nil
wait()
y = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local z
r:CreateButton(
"Select Position 2 (5)",
function()
z = nil
wait()
z = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local A
r:CreateButton(
"Select Position 3 (5)",
function()
A = nil
wait()
A = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local B
r:CreateButton(
"Select Position 4 (5)",
function()
B = nil
wait()
B = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local C
r:CreateButton(
"Select Position 5 (5)",
function()
C = nil
wait()
C = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
getgenv().autotpselectedposv2 = false
r:CreateToggle(
"Auto Teleport Selected Position (5)",
function(m)
getgenv().autotpselectedposv2 = m
if m then
spawn(
function()
while autotpselectedposv2 do
wait()
pcall(
function()
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = y
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = z
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = A
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = B
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = C
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
end
)
end
end
)
end
end
)
r:CreateBlankLabel("")
local D
r:CreateButton(
"Select Position 1 (10)",
function()
D = nil
wait()
D = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local E
r:CreateButton(
"Select Position 2 (10)",
function()
E = nil
wait()
E = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local F
r:CreateButton(
"Select Position 3 (10)",
function()
F = nil
wait()
F = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local G
r:CreateButton(
"Select Position 4 (10)",
function()
G = nil
wait()
G = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local H
r:CreateButton(
"Select Position 5 (10)",
function()
H = nil
wait()
H = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local I
r:CreateButton(
"Select Position 6 (10)",
function()
I = nil
wait()
I = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local J
r:CreateButton(
"Select Position 7 (10)",
function()
J = nil
wait()
J = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local K
r:CreateButton(
"Select Position 8 (10)",
function()
K = nil
wait()
K = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local L
r:CreateButton(
"Select Position 9 (10)",
function()
L = nil
wait()
L = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
local M
r:CreateButton(
"Select Position 10 (10)",
function()
M = nil
wait()
M = CFrame.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position)
end
)
getgenv().autotpselectedposv3 = false
r:CreateToggle(
"Auto Teleport Selected Position (10)",
function(m)
getgenv().autotpselectedposv3 = m
if m then
spawn(
function()
while autotpselectedposv3 do
wait()
pcall(
function()
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = D
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = E
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = F
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = G
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = H
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = I
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = J
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = K
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = L
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
local u = M
local v = 10
local w =
math.round(math.abs((n.Position - u.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(w)
end
)
end
end
)
end
end
)
local N = k:CreateTab("Farming")
N:CreateButton(
"Stop TP",
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w = math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
end
)
local O = {
"Bloodfruit",
"Pumpkin",
"Strangefruit",
"Oddberry",
"Lemon",
"Apple",
"Coconut",
"Jelly",
"Sunfruit",
"Bluefruit",
"Berry",
"Orange",
"Cloudberry",
"Banana"
}
local P
N:CreateDropdown(
"Select Plant",
O,
function(Q)
P = Q
end
)
getgenv().autofarmplant = false
N:CreateToggle(
"Auto Farm Plant",
function(m)
getgenv().autofarmplant = m
if m then
spawn(
function()
while autofarmplant do
wait()
pcall(
function()
spawn(
function()
local R
local S = 17, nil
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
for b, c in pairs(
game:GetService("Workspace").Deployables:GetChildren()
) do
if not c:FindFirstChild(P) then
if
(n.Position - c:FindFirstChildWhichIsA("BasePart").Position).Magnitude <
S
then
local T = {[1] = c, [2] = P}
game:GetService("ReplicatedStorage").Events.lnteractStructure:FireServer(
unpack(T)
)
wait()
end
end
end
end
)
end
)
end
end
)
end
end
)
getgenv().autoharvest = false
N:CreateToggle(
"Auto Harvest Plant",
function(m)
getgenv().autoharvest = m
if m then
spawn(
function()
while autoharvest do
wait()
pcall(
function()
spawn(
function()
local S = 18, nil
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if c:FindFirstChild("Pickup") and c:IsA("Model") then
if
(n.Position - c:FindFirstChildWhichIsA("BasePart").Position).Magnitude <
S
then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(
c
)
S =
(n.Position -
c:FindFirstChildWhichIsA("BasePart").Position).Magnitude
end
end
end
end
)
end
)
end
end
)
end
end
)
getgenv().autoharvest = false
N:CreateToggle(
"Auto Harvest Plant-TP",
function(m)
getgenv().autoharvest = m
if m then
spawn(
function()
while autoharvest do
wait()
pcall(
function()
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
function getNear()
local R
local S = 50, nil
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if c:FindFirstChild("Pickup") and c:IsA("Model") then
if
(n.Position - c:FindFirstChildWhichIsA("BasePart").Position).Magnitude <
S
then
R = c:FindFirstChildWhichIsA("BasePart")
S =
(n.Position - c:FindFirstChildWhichIsA("BasePart").Position).Magnitude
end
end
end
return R
end
local U = getNear()
local u = U.CFrame + Vector3.new(0, U.Size.Y, 0)
local v = 10
local w =
math.round(math.abs((n.Position - U.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(U.Parent)
x:Play()
end
)
end
end
)
end
end
)
getgenv().autoplantbox = false
N:CreateToggle(
"Auto Plant Box",
function(m)
getgenv().autoplantbox = m
if m then
spawn(
function()
while autoplantbox do
wait()
pcall(
function()
spawn(
function()
local V =
game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Panels.Topbar.EssenceBar.TextLabel.Text
local W, X = string.gsub(V, "lvl ", "")
if tonumber(W) > 5 then
local n =
game.Players.LocalPlayer.Character.HumanoidRootPart.Position
local T = {
[1] = "Plant Box",
[2] = CFrame.new(n.X, n.Y * 2, n.Z) * CFrame.Angles(-0, 0, -0),
[3] = 0
}
game:GetService("ReplicatedStorage").Events.PlaceStructure:FireServer(
unpack(T)
)
end
end
)
end
)
end
end
)
end
end
)
getgenv().autocoinpressgold = false
N:CreateToggle(
"Auto Coin Press(Gold)",
function(m)
getgenv().autocoinpressgold = m
if m then
spawn(
function()
while autocoinpressgold do
wait()
pcall(
function()
for b, c in pairs(game:GetService("Workspace").Deployables:GetChildren()) do
if c.Name == "Coin Press" then
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
if
(n.Position - c:FindFirstChild("InteractPart").Position).Magnitude <
50
then
local T = {[1] = c, [2] = "Gold"}
game:GetService("ReplicatedStorage").Events.lnteractStructure:FireServer(
unpack(T)
)
end
end
end
end
)
end
end
)
end
end
)
getgenv().autocollectcoinpress = false
N:CreateToggle(
"Auto Collect Coin(Coin Press)",
function(m)
getgenv().autocollectcoinpress = m
if m then
spawn(
function()
while autocollectcoinpress do
wait()
pcall(
function()
for b, c in pairs(game:GetService("Workspace").ItemDrops:GetChildren()) do
if c.Name:find("Coin") then
local n = game.Players.LocalPlayer.Character.HumanoidRootPart
if (n.Position - c.Position).Magnitude < 50 then
game:GetService("ReplicatedStorage").Events.Pickup:FireServer(c)
end
end
end
end
)
end
end
)
end
end
)
N:CreateBlankLabel("")
local Y = {
"Leaves",
"Wood",
"Log",
"Arrow",
"Bloodfruit",
"Pumpkin",
"Strangefruit",
"Oddberry",
"Lemon",
"Apple",
"Coconut",
"Jelly",
"Sunfruit",
"Bluefruit",
"Berry",
"Orange",
"Cloudberry",
"Banana"
}
local Z
N:CreateDropdown(
"Select Item",
Y,
function(Q)
Z = Q
end
)
getgenv().autodropitems = false
N:CreateToggle(
"Auto Drop Selected Item",
function(m)
getgenv().autodropitems = m
if m then
spawn(
function()
while autodropitems do
wait()
pcall(
function()
spawn(
function()
game:GetService("ReplicatedStorage").Events.DropBagItem:FireServer(Z)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.DropBagItem:FireServer(Z)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.DropBagItem:FireServer(Z)
end
)
end
)
end
end
)
end
end
)
local _ = {
"Leaves",
"Wood",
"Log",
"Arrow",
"Bloodfruit",
"Pumpkin",
"Strangefruit",
"Oddberry",
"Lemon",
"Apple",
"Coconut",
"Jelly",
"Sunfruit",
"Bluefruit",
"Berry",
"Orange",
"Cloudberry",
"Banana"
}
local a0
N:CreateDropdown(
"Select Item 2",
_,
function(Q)
a0 = Q
end
)
getgenv().autodropitems2 = false
N:CreateToggle(
"Auto Drop Selected Item 2",
function(m)
getgenv().autodropitems2 = m
if m then
spawn(
function()
while autodropitems2 do
wait()
pcall(
function()
spawn(
function()
game:GetService("ReplicatedStorage").Events.DropBagItem:FireServer(a0)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.DropBagItem:FireServer(a0)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.DropBagItem:FireServer(a0)
end
)
end
)
end
end
)
end
end
)
local a1 = k:CreateTab("ESP")
getgenv().espplayers = false
a1:CreateToggle(
"Player Esp",
function(m)
getgenv().espplayers = m
local a2 = {textsize = 15}
local a3 = Instance.new("BillboardGui")
local a4 = Instance.new("TextLabel", a3)
a3.Name = "DEVIL Esp"
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = ""
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = a2.textsize
spawn(
function()
while espplayers do
wait()
pcall(
function()
for b, c in pairs(game:GetService("Players"):GetPlayers()) do
if
c ~= game:GetService("Players").LocalPlayer and
c.Character.Head:FindFirstChild("DEVIL Esp") == nil
then
a4.Text = "{" .. c.Name .. "}"
a4.TextColor3 = c.Character["UpperTorso"].Color
a3:Clone().Parent = c.Character.Head
end
end
end
)
wait(0.5)
end
end
)
if not m then
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game:GetService("Players"):GetPlayers()) do
for a5, a6 in pairs(c.Character.Head:GetChildren()) do
if a6.Name == "DEVIL Esp" then
a6.Parent = nil
a6:Remove()
end
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().crittersesp = false
a1:CreateToggle(
"Critters Esp(Mob)",
function(m)
getgenv().crittersesp = m
if m then
spawn(
function()
while crittersesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace.Critters:GetChildren()) do
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(0, 0, 0)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(0, 0, 0)
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace.Critters:GetChildren()) do
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
wait(0.1)
end
end
)
end
end
)
getgenv().ironesp = false
a1:CreateToggle(
"Iron Esp",
function(m)
getgenv().ironesp = m
if m then
spawn(
function()
while ironesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Iron") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(92, 64, 51)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(92, 64, 51)
end
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Iron") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().goldesp = false
a1:CreateToggle(
"Gold Esp",
function(m)
getgenv().goldesp = m
if m then
spawn(
function()
while goldesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Gold") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(249, 214, 46)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(249, 214, 46)
end
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Gold") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().godenmobesp = false
a1:CreateToggle(
"Goden Mob Esp",
function(m)
getgenv().godenmobesp = m
if m then
spawn(
function()
while godenmobesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace.Critters:GetChildren()) do
if c.Name:find("Gold") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(249, 214, 46)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(249, 214, 46)
end
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace.Critters:GetChildren()) do
if c.Name:find("Gold") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().fireesp = false
a1:CreateToggle(
"Fire Esp",
function(m)
getgenv().fireesp = m
if m then
spawn(
function()
while fireesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Fire") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(255, 10, 30)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(255, 10, 30)
end
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Fire") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().aduriteesp = false
a1:CreateToggle(
"Adurite Esp",
function(m)
getgenv().aduriteesp = m
if m then
spawn(
function()
while aduriteesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Adurite") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(255, 10, 30)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(255, 10, 30)
end
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Adurite") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().crystalesp = false
a1:CreateToggle(
"Crystal Esp",
function(m)
getgenv().crystalesp = m
if m then
spawn(
function()
while crystalesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Crystal") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(70, 206, 235)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(70, 206, 235)
end
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Crystal") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().godesp = false
a1:CreateToggle(
"God Esp",
function(m)
getgenv().godesp = m
if m then
spawn(
function()
while godesp do
wait()
pcall(
function()
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("God") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(255, 255, 255)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(255, 255, 255)
end
end
end
end
)
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("God") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
getgenv().droppeditem = false
a1:CreateToggle(
"Dropped Item Esp",
function(m)
getgenv().droppeditem = m
if m then
spawn(
function()
while droppeditem do
wait()
pcall(
function()
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if c:FindFirstChild("Pickup") and c:IsA("BasePart") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(0, 0, 0)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(0, 0, 0)
end
end
end
end
)
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if c:FindFirstChild("Pickup") and c:IsA("BasePart") then
if not c:FindFirstChildWhichIsA("BillboardGui") then
local a3 = Instance.new("BillboardGui", c)
local a4 = Instance.new("TextLabel", a3)
a3.Name = c.Name
a3.ResetOnSpawn = false
a3.AlwaysOnTop = true
a3.LightInfluence = 0
a3.Size = UDim2.new(0, 10, 0, 10)
a4.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
a4.Text = c.Name
a4.Size = UDim2.new(0.0001, 0.00001, 0.0001, 0.00001)
a4.BorderSizePixel = 4
a4.BorderColor3 = Color3.new(0, 0, 0)
a4.BorderSizePixel = 0
a4.Font = "GothamMedium"
a4.TextSize = 15
a4.TextColor3 = Color3.fromRGB(0, 0, 0)
end
end
end
wait(5)
end
end
)
end
if m then
else
pcall(
function()
for b = 1, 10 do
for b, c in pairs(game:GetService("Workspace"):GetChildren()) do
if c:FindFirstChild("Pickup") and c:IsA("BasePart") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
for b, c in pairs(game:GetService("Workspace").Items:GetChildren()) do
if c:FindFirstChild("Pickup") and c:IsA("BasePart") then
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
c:FindFirstChildWhichIsA("BillboardGui"):Remove()
end
end
wait(0.1)
end
end
)
end
end
)
local a7 = k:CreateTab("Combat/Heal")
local a8 = {
"Bloodfruit",
"Pumpkin",
"Strangefruit",
"Oddberry",
"Lemon",
"Apple",
"Coconut",
"Jelly",
"Sunfruit",
"Bluefruit",
"Berry",
"Orange",
"Cloudberry",
"Banana"
}
local a9
a7:CreateDropdown(
"Select Item For Auto Heal",
a8,
function(Q)
a9 = Q
end
)
local aa
a7:CreateSlider(
"Selected Health For Auto Heal",
{Min = 1, Max = 100, Default = 0},
function(ab)
aa = ab
end
)
getgenv().autohealonhealth = false
a7:CreateToggle(
"Auto Eat/Heal On Selected Health",
function(m)
getgenv().autohealonhealth = m
if m then
spawn(
function()
while autohealonhealth do
wait()
if game.Players.LocalPlayer.Character.Humanoid.Health < aa then
pcall(
function()
spawn(
function()
game:GetService("ReplicatedStorage").Events.UseBagltem:FireServer(
a9
)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.UseBagltem:FireServer(
a9
)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.UseBagltem:FireServer(
a9
)
end
)
end
)
end
wait()
end
end
)
end
end
)
getgenv().autoeat = false
a7:CreateToggle(
"Auto Eat Selected Fruit",
function(m)
getgenv().autoeat = m
if m then
spawn(
function()
while autoeat do
wait()
pcall(
function()
spawn(
function()
game:GetService("ReplicatedStorage").Events.UseBagltem:FireServer(a9)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.UseBagltem:FireServer(a9)
end
)
spawn(
function()
game:GetService("ReplicatedStorage").Events.UseBagltem:FireServer(a9)
end
)
end
)
wait()
end
end
)
end
end
)
a7:CreateBlankLabel("")
getgenv().autokillplayers = false
a7:CreateToggle(
"Auto Kill Players - Aura(Nearest)",
function(m)
getgenv().autokillplayers = m
if m then
spawn(
function()
while autokillplayers do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = 30, nil
for b, c in pairs(p:GetPlayers()) do
if c ~= p.LocalPlayer and c.Character.HumanoidRootPart then
if
(n.Position - c.Character.HumanoidRootPart.Position).Magnitude <
S
then
R = c.Character.HumanoidRootPart
S =
(n.Position - c.Character.HumanoidRootPart.Position).Magnitude
end
end
end
return R
end
local U = getNear()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
if c:IsA("BasePart") then
table.insert(ac, c)
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
end
end
)
end
end
)
getgenv().autohitboxexpand = false
a7:CreateToggle(
"Auto HitBox Expand(Chest)",
function(m)
getgenv().autohitboxexpand = m
if m then
spawn(
function()
while autohitboxexpand do
wait()
pcall(
function()
_G.HeadSize = 30
for b, c in next, game:GetService("Players"):GetPlayers() do
if c.Name ~= game:GetService("Players").LocalPlayer.Name then
pcall(
function()
c.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
c.Character.HumanoidRootPart.Transparency = 0.7
c.Character.HumanoidRootPart.BrickColor =
BrickColor.new("Really blue")
c.Character.HumanoidRootPart.Material = "Neon"
end
)
end
end
end
)
end
end
)
else
wait(0.1)
_G.HeadSize = 2
for b, c in next, game:GetService("Players"):GetPlayers() do
if c.Name ~= game:GetService("Players").LocalPlayer.Name then
pcall(
function()
c.Character.HumanoidRootPart.Size =
Vector3.new(_G.HeadSize, _G.HeadSize, _G.HeadSize)
c.Character.HumanoidRootPart.Transparency = 1
end
)
end
end
end
end
)
local ad = k:CreateTab("LP/Mix")
local ae
local af = {}
ad:CreateToggle(
"Water Walkalker",
function(m)
if m then
Speeder()
return
end
ae = false
end
)
function Speeder()
if game.PlaceId == 10767870749 then
speederup = 24
else
speederup = 17
end
spawn(
function()
ae = true
function speedup()
if game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character.Humanoid then
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speederup
end
end
af.WalkSpeedChanger =
af.WalkSpeedChanger and af.WalkSpeedChanger:Disconnect() and false or
game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal(
"WalkSpeed"
):Connect(speedup)
af.WalkSpeedAlawys =
af.WalkSpeedAlawys and af.WalkSpeedAlawys:Disconnect() and false or
game.Players.LocalPlayer.CharacterAdded:Connect(
function()
af.WalkSpeedChanger =
af.WalkSpeedChanger and af.WalkSpeedChanger:Disconnect() and false or
game.Players.LocalPlayer.Character:WaitForChild("Humanoid"):GetPropertyChangedSignal(
"WalkSpeed"
):Connect(speedup)
speedup()
end
)
speedup()
while task.wait() do
if not ae then
af.WalkSpeedChanger =
af.WalkSpeedChanger and af.WalkSpeedChanger:Disconnect() and false or nil
af.WalkSpeedAlawys = af.WalkSpeedAlawys and af.WalkSpeedAlawys:Disconnect() and false or nil
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
return
end
end
end
)
end
ad:CreateButton(
"Teleport To Normal World",
function()
game:GetService("TeleportService"):Teleport(10758111998, game.Players.LocalPlayer)
end
)
ad:CreateButton(
"Teleport To Void",
function()
game:GetService("TeleportService"):Teleport(10767870749, game.Players.LocalPlayer)
end
)
ad:CreateButton(
"Less Player Server Hop",
function()
local ag = game.PlaceId
local ah = {}
local ai = ""
local aj = os.date("!*t").hour
local ak = false
local al =
pcall(
function()
ah = game:GetService("HttpService"):JSONDecode(readfile("NotSameServers.json"))
end
)
if not al then
table.insert(ah, aj)
writefile("NotSameServers.json", game:GetService("HttpService"):JSONEncode(ah))
end
function TPReturner()
local am
if ai == "" then
am =
game.HttpService:JSONDecode(
game:HttpGet(
"https://games.roblox.com/v1/games/" .. ag .. "/servers/Public?sortOrder=Asc&limit=100"
)
)
else
am =
game.HttpService:JSONDecode(
game:HttpGet(
"https://games.roblox.com/v1/games/" ..
ag .. "/servers/Public?sortOrder=Asc&limit=100&cursor=" .. ai
)
)
end
local an = ""
if am.nextPageCursor and am.nextPageCursor ~= "null" and am.nextPageCursor ~= nil then
ai = am.nextPageCursor
end
local ao = 0
for b, c in pairs(am.data) do
local ap = true
an = tostring(c.id)
if tonumber(c.maxPlayers) > tonumber(c.playing) then
for aq, ar in pairs(ah) do
if ao ~= 0 then
if an == tostring(ar) then
ap = false
end
else
if tonumber(aj) ~= tonumber(ar) then
local as =
pcall(
function()
delfile("NotSameServers.json")
ah = {}
table.insert(ah, aj)
end
)
end
end
ao = ao + 1
end
if ap == true then
table.insert(ah, an)
wait()
pcall(
function()
writefile("NotSameServers.json", game:GetService("HttpService"):JSONEncode(ah))
wait()
game:GetService("TeleportService"):TeleportToPlaceInstance(
ag,
an,
game.Players.LocalPlayer
)
end
)
wait(4)
end
end
end
end
function Teleport()
while wait() do
pcall(
function()
TPReturner()
if ai ~= "" then
TPReturner()
end
end
)
end
end
print("Teleporting To New Server")
Teleport()
end
)
ad:CreateButton(
"WalkSpeed(Use On Bypassed Server)",
function()
while game:GetService("RunService").RenderStepped:wait() do
local at = game:GetService("Players").LocalPlayer.Character
local a5 = game:GetService("Players").LocalPlayer.Character.HumanoidRootPart
local a6 = a5.Velocity
at:MoveTo(a5.Position + Vector3.new(a6.X / 20, a6.Y / 50, a6.Z / 20))
end
end
)
local au = game:GetService("Players")
local av = game:GetService("Players").LocalPlayer:GetMouse()
FLYING = false
iyflyspeed = 0.25
vehicleflyspeed = 0.25
function sFLY(aw)
repeat
wait()
until au.LocalPlayer and au.LocalPlayer.Character and au.LocalPlayer.Character.HumanoidRootPart and
au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
repeat
wait()
until av
if flyKeyDown or flyKeyUp then
flyKeyDown:Disconnect()
flyKeyUp:Disconnect()
end
local ax = au.LocalPlayer.Character.HumanoidRootPart
local ay = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local az = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local aA = 0
local function aB()
FLYING = true
local aC = Instance.new("BodyGyro")
local aD = Instance.new("BodyVelocity")
aC.P = 9e4
aC.Parent = ax
aD.Parent = ax
aC.maxTorque = Vector3.new(9e9, 9e9, 9e9)
aC.cframe = ax.CFrame
aD.velocity = Vector3.new(0, 0, 0)
aD.maxForce = Vector3.new(9e9, 9e9, 9e9)
task.spawn(
function()
repeat
wait()
if not aw and au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
end
if ay.L + ay.R ~= 0 or ay.F + ay.B ~= 0 or ay.Q + ay.E ~= 0 then
aA = 50
elseif not (ay.L + ay.R ~= 0 or ay.F + ay.B ~= 0 or ay.Q + ay.E ~= 0) and aA ~= 0 then
aA = 0
end
if ay.L + ay.R ~= 0 or ay.F + ay.B ~= 0 or ay.Q + ay.E ~= 0 then
aD.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (ay.F + ay.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(ay.L + ay.R, (ay.F + ay.B + ay.Q + ay.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
aA
az = {F = ay.F, B = ay.B, L = ay.L, R = ay.R}
elseif ay.L + ay.R == 0 and ay.F + ay.B == 0 and ay.Q + ay.E == 0 and aA ~= 0 then
aD.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (az.F + az.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(az.L + az.R, (az.F + az.B + ay.Q + ay.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
aA
else
aD.velocity = Vector3.new(0, 0, 0)
end
aC.cframe = workspace.CurrentCamera.CoordinateFrame
until not FLYING
ay = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
az = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
aA = 0
aC:Destroy()
aD:Destroy()
if au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false
end
end
)
end
flyKeyDown =
av.KeyDown:Connect(
function(aE)
if aE:lower() == "w" then
ay.F = aw and vehicleflyspeed or iyflyspeed
elseif aE:lower() == "s" then
ay.B = -(aw and vehicleflyspeed or iyflyspeed)
elseif aE:lower() == "a" then
ay.L = -(aw and vehicleflyspeed or iyflyspeed)
elseif aE:lower() == "d" then
ay.R = aw and vehicleflyspeed or iyflyspeed
elseif QEfly and aE:lower() == "e" then
ay.Q = (aw and vehicleflyspeed or iyflyspeed) * 2
elseif QEfly and aE:lower() == "q" then
ay.E = -(aw and vehicleflyspeed or iyflyspeed) * 2
end
pcall(
function()
workspace.CurrentCamera.CameraType = Enum.CameraType.Track
end
)
end
)
flyKeyUp =
av.KeyUp:Connect(
function(aE)
if aE:lower() == "w" then
ay.F = 0
elseif aE:lower() == "s" then
ay.B = 0
elseif aE:lower() == "a" then
ay.L = 0
elseif aE:lower() == "d" then
ay.R = 0
elseif aE:lower() == "e" then
ay.Q = 0
elseif aE:lower() == "q" then
ay.E = 0
end
end
)
aB()
end
function NOFLY()
FLYING = false
if flyKeyDown or flyKeyUp then
flyKeyDown:Disconnect()
flyKeyUp:Disconnect()
end
if au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
au.LocalPlayer.Character.Humanoid.PlatformStand = false
end
pcall(
function()
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
end
)
end
ad:CreateToggle(
"Fly - V3rmillion.net",
function(m)
if m then
sFLY(true)
else
NOFLY()
wait()
NOFLY()
end
end
)
ad:CreateButton(
"Infinity Jump - V3rmillion.net",
function()
local aF = game:GetService "Players".LocalPlayer
local aG = game:GetService "UserInputService"
_G.JumpHeight = 50
function Action(aH, aI)
if aH ~= nil then
aI(aH)
end
end
aG.InputBegan:connect(
function(aJ)
if aJ.UserInputType == Enum.UserInputType.Keyboard and aJ.KeyCode == Enum.KeyCode.Space then
Action(
aF.Character.Humanoid,
function(self)
if
self:GetState() == Enum.HumanoidStateType.Jumping or
self:GetState() == Enum.HumanoidStateType.Freefall
then
Action(
self.Parent.HumanoidRootPart,
function(self)
self.Velocity = Vector3.new(0, _G.JumpHeight, 0)
end
)
end
end
)
end
end
)
end
)
ad:CreateButton(
"Remove Water",
function()
local aK = workspace.Terrain
local aL = 640
local aM = Enum.Material.Water
local aN = Enum.Material.Air
local aO = math.floor
function isInRegion3(aP, aQ)
local aR = (aQ - aP.CFrame.p) / aP.Size
return -0.5 <= aR.X and aR.X <= 0.5 and -0.5 <= aR.Y and aR.Y <= 0.5 and -0.5 <= aR.Z and
aR.Z <= 0.5
end
local function aS(ao)
return math.floor(ao + .5)
end
local function aT(aU)
local aV = aS(aU.X)
aV = aV - aV % 4 + 2
local aW = aS(aU.Y)
aW = aW - aW % 4 + 2
local aX = aS(aU.Z)
aX = aX - aX % 4 + 2
return Vector3.new(aV, aW, aX)
end
local function aY(aZ)
local a_, ao, b0 = string.match(aZ, "^([^%d]*%d)(%d*)(.-)$")
return a_ .. ao:reverse():gsub("(%d%d%d)", "%1,"):reverse() .. b0
end
local function b1(b2, b3)
local b4 = tick()
b2 = aT(b2)
local b5 = nil
local b6 = nil
local b7 = Region3.new(b2 - b3 / 2, b2 + b3 / 2)
b7:ExpandToGrid(4)
local b8 = b7.CFrame.p - b7.Size / 2
print("Starting")
local b9 = 0
local ba = {}
local bb = aT(b8)
local bc = 0
local bd = 0
local be = 0
local bf = false
repeat
local bg = bb + Vector3.new(bc, bd, be)
local bh = b7.CFrame.p + b7.Size / 2 - bg
local aV, aW, aX = bh.X, bh.Y, bh.Z
if aV > aL then
aV = aL
end
if aW > aL then
aW = aL
end
if aX > aL then
aX = aL
end
bh = Vector3.new(aV, aW, aX)
local aP = Region3.new(bg, bg + bh)
aP = aP:ExpandToGrid(4)
table.insert(ba, aP)
be = be + aL
if be >= b7.Size.Z then
be = 0
bd = bd + aL
end
if bd >= b7.Size.Y then
bd = 0
bc = bc + aL
end
if bc >= b7.Size.X then
bf = true
end
until bf
print("Writing to ", #ba, " regions!")
print("Removing water...")
local bi = 0
local bj = 0
local bk = b3.X * b3.Y * b3.Z
local bl, bm, b6, bh, bn, bo, bp, bq, br
for bs, aP in pairs(ba) do
bl = 0
bm, b6 = aK:ReadVoxels(aP, 4)
bh = bm.Size
for aV = 1, bh.X do
bn = bm[aV]
bo = b6[aV]
for aW = 1, bh.Y do
bp = bn[aW]
bq = bo[aW]
for aX = 1, bh.Z do
bj = bj + 1
if bp[aX] == aM then
bp[aX] = aN
bq[aX] = 0
bl = bl + 1
end
end
end
end
if bl > 0 then
aK:WriteVoxels(aP, 4, bm, b6)
end
if bs % 4 == 0 then
print(aO(bs / #ba * 1000 + 0.5) / 10 .. "% complete!")
wait(0)
end
bi = bi + bl
end
print("Total time elapsed: ", tick() - b4, " seconds!")
print("Total water blocks removed: ", bi)
print("Total cells processed: ", aY(bj))
print("Region/Chunks: ", #ba)
print("Total Volume: ", bk, "cubic studs")
print("Done processing")
end
b1(Vector3.new(0, 0, 0), Vector3.new(5000, 30, 5000))
end
)
local bt
ad:CreateToggle(
"Press (F) To Teleport",
function(m)
if m then
bt =
game:GetService("UserInputService").InputBegan:Connect(
function(m)
if m.KeyCode == Enum.KeyCode.F then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(game.Players.LocalPlayer:GetMouse().Hit.p)
end
end
)
return
end
bt:Disconnect()
end
)
local bu
ad:CreateToggle(
"FullBright",
function(m)
if bu then
bu = false
return
end
FullBright()
end
)
function FullBright()
bu = true
spawn(
function()
while task.wait() do
if not bu then
local bv = game:GetService("Lighting")
local bw = game:GetService("ReplicatedStorage")
bv.Brightness = 3
bv.ClockTime = 14
bv.FogEnd = 1000
bv.GlobalShadows = true
bv.OutdoorAmbient = Color3.fromRGB(255, 255, 255)
if bv.Shine then
bv.Shine:Destroy()
end
return
end
local bv = game:GetService("Lighting")
local bw = game:GetService("ReplicatedStorage")
bv.Brightness = 2
bv.ClockTime = 14
bv.FogEnd = 100000
bv.GlobalShadows = false
bv.OutdoorAmbient = Color3.fromRGB(128, 128, 128)
if bv:FindFirstChild("Rain") then
bv:FindFirstChild("Rain"):Destroy()
end
if bv:FindFirstChild("Doom") then
bv:FindFirstChild("Doom"):Destroy()
end
if not bv:FindFirstChild("Shine") then
local bx = bw.Skies.Shine:Clone()
bx.Parent = bv
end
if workspace:FindFirstChild("RainPart") then
workspace:FindFirstChild("RainPart"):Destroy()
end
end
end
)
end
local by = k:CreateTab("Main/TP")
by:CreateTextLabel("it's still in development :)")
by:CreateButton(
"Teleport Near Old God",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(225.83612060546875, -125.41963195800781, 1084.415771484375)
wait(0.05)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(225.83612060546875, -125.41963195800781, 1084.415771484375)
end
)
by:CreateButton(
"Teleport Near Hateful God",
function()
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-1063.0650634765625, -185.97500610351562, -429.73388671875)
wait(0.05)
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame =
CFrame.new(-1063.0650634765625, -185.97500610351562, -429.73388671875)
end
)
local au = game:GetService("Players")
local av = game:GetService("Players").LocalPlayer:GetMouse()
FLYING = false
iyflyspeed = 0.25
vehicleflyspeed = 0.25
function TPBypass(aw)
repeat
wait()
until au.LocalPlayer and au.LocalPlayer.Character and au.LocalPlayer.Character.HumanoidRootPart and
au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid")
repeat
wait()
until av
if flyKeyDown or flyKeyUp then
flyKeyDown:Disconnect()
flyKeyUp:Disconnect()
end
local ax = au.LocalPlayer.Character.HumanoidRootPart
local ay = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local az = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
local aA = 0
local function aB()
FLYING = true
local aC = Instance.new("BodyGyro")
local aD = Instance.new("BodyVelocity")
aC.P = 9e4
aC.Parent = ax
aD.Parent = ax
aC.maxTorque = Vector3.new(9e9, 9e9, 9e9)
aC.cframe = ax.CFrame
aD.velocity = Vector3.new(0, 0, 0)
aD.maxForce = Vector3.new(9e9, 9e9, 9e9)
task.spawn(
function()
repeat
wait()
if not aw and au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = true
end
if ay.L + ay.R ~= 0 or ay.F + ay.B ~= 0 or ay.Q + ay.E ~= 0 then
aA = 50
elseif not (ay.L + ay.R ~= 0 or ay.F + ay.B ~= 0 or ay.Q + ay.E ~= 0) and aA ~= 0 then
aA = 0
end
if ay.L + ay.R ~= 0 or ay.F + ay.B ~= 0 or ay.Q + ay.E ~= 0 then
aD.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (ay.F + ay.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(ay.L + ay.R, (ay.F + ay.B + ay.Q + ay.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
aA
az = {F = ay.F, B = ay.B, L = ay.L, R = ay.R}
elseif ay.L + ay.R == 0 and ay.F + ay.B == 0 and ay.Q + ay.E == 0 and aA ~= 0 then
aD.velocity =
(workspace.CurrentCamera.CoordinateFrame.lookVector * (az.F + az.B) +
workspace.CurrentCamera.CoordinateFrame *
CFrame.new(az.L + az.R, (az.F + az.B + ay.Q + ay.E) * 0.2, 0).p -
workspace.CurrentCamera.CoordinateFrame.p) *
aA
else
aD.velocity = Vector3.new(0, 0, 0)
end
aC.cframe = workspace.CurrentCamera.CoordinateFrame
until not FLYING
ay = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
az = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0}
aA = 0
aC:Destroy()
aD:Destroy()
if au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid").PlatformStand = false
end
end
)
end
flyKeyDown =
av.KeyDown:Connect(
function(aE)
if aE:lower() == "w" then
ay.F = aw and vehicleflyspeed or iyflyspeed
elseif aE:lower() == "s" then
ay.B = -(aw and vehicleflyspeed or iyflyspeed)
elseif aE:lower() == "a" then
ay.L = -(aw and vehicleflyspeed or iyflyspeed)
elseif aE:lower() == "d" then
ay.R = aw and vehicleflyspeed or iyflyspeed
elseif QEfly and aE:lower() == "e" then
ay.Q = (aw and vehicleflyspeed or iyflyspeed) * 2
elseif QEfly and aE:lower() == "q" then
ay.E = -(aw and vehicleflyspeed or iyflyspeed) * 2
end
pcall(
function()
workspace.CurrentCamera.CameraType = Enum.CameraType.Track
end
)
end
)
flyKeyUp =
av.KeyUp:Connect(
function(aE)
if aE:lower() == "w" then
ay.F = 0
elseif aE:lower() == "s" then
ay.B = 0
elseif aE:lower() == "a" then
ay.L = 0
elseif aE:lower() == "d" then
ay.R = 0
elseif aE:lower() == "e" then
ay.Q = 0
elseif aE:lower() == "q" then
ay.E = 0
end
end
)
aB()
end
function BypassNOFLY()
FLYING = false
if flyKeyDown or flyKeyUp then
flyKeyDown:Disconnect()
flyKeyUp:Disconnect()
end
if au.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") then
au.LocalPlayer.Character.Humanoid.PlatformStand = false
end
pcall(
function()
workspace.CurrentCamera.CameraType = Enum.CameraType.Custom
end
)
end
by:CreateButton(
"Stop TP",
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w = math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(0.05)
x:Play()
wait(0.05)
x:Play()
end
)
getgenv().autoancienttreetpbypass = false
by:CreateToggle(
"Auto Ancient Tree",
function(m)
getgenv().autoancienttreetpbypass = m
if m then
TPBypass(true)
else
BypassNOFLY()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w = math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(0.05)
x:Play()
end
if m then
spawn(
function()
while autoancienttreetpbypass do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = math.huge, nil
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Ancient Tree") then
if c:FindFirstChildWhichIsA("BasePart") then
if
not c:FindFirstChild("Humanoid") and
c:FindFirstChild("Health")
then
if
(n.Position -
c:FindFirstChildWhichIsA("BasePart").Position).Magnitude <
S
then
R = c:FindFirstChildWhichIsA("BasePart")
S =
(n.Position -
c:FindFirstChildWhichIsA("BasePart").Position).Magnitude
end
end
end
end
end
return R
end
local U = getNear()
spawn(
function()
while autoancienttreetpbypass do
wait()
pcall(
function()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
if c:IsA("BasePart") then
if
(n.Position - c:IsA("BasePart").Position).Magnitude <
50
then
table.insert(ac, c)
end
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
wait()
end
end
)
local u = CFrame.new(-561.2482299804688, 312.0548400878906, -1186.3349609375)
local v = 10
local w =
math.round(math.abs((n.Position - U.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
local bz =
game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Subordinates.Notifications
if bz:FindFirstChildWhichIsA("TextLabel") then
wait(1)
x:Cancel()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w =
math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(5)
else
wait(1)
x:Play()
wait(1)
end
wait()
end
)
end
end
)
end
end
)
getgenv().autofeatherbypass = false
by:CreateToggle(
"Auto Feather Bush",
function(m)
getgenv().autofeatherbypass = m
if m then
au.LocalPlayer.Character:SetPrimaryPartCFrame(
au.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 10, 32)
)
task.wait(0.01)
au.LocalPlayer.Character:SetPrimaryPartCFrame(
au.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 10, 32)
)
wait(0.5)
TPBypass(true)
else
BypassNOFLY()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w = math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(0.1)
x:Play()
end
if m then
spawn(
function()
while autofeatherbypass do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = math.huge, nil
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Feather Bush") then
if c:FindFirstChildWhichIsA("BasePart") then
if
not c:FindFirstChild("Humanoid") and
c:FindFirstChild("Health")
then
if
(n.Position -
c:FindFirstChildWhichIsA("BasePart").Position).Magnitude <
S
then
R = c:FindFirstChildWhichIsA("BasePart")
S =
(n.Position -
c:FindFirstChildWhichIsA("BasePart").Position).Magnitude
end
end
end
end
end
return R
end
local U = getNear()
spawn(
function()
while autofeatherbypass do
wait()
pcall(
function()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
local n = p.LocalPlayer.Character.HumanoidRootPart
if
c:IsA("BasePart") and
(n.Position - c.Position).Magnitude < 50
then
table.insert(ac, c)
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
end
end
)
local u = U.CFrame + Vector3.new(0, U.Size.Y, 0)
local v = 10
local w =
math.round(math.abs((n.Position - U.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
local bz =
game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Subordinates.Notifications
if bz:FindFirstChildWhichIsA("TextLabel") then
wait(1)
x:Cancel()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w =
math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(5)
else
wait(1)
x:Play()
wait(1)
end
wait()
end
)
end
end
)
end
end
)
getgenv().autofarmtreebush = false
by:CreateToggle(
"Auto Farm Tree/Bush",
function(m)
getgenv().autofarmtreebush = m
if m then
au.LocalPlayer.Character:SetPrimaryPartCFrame(
au.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 10, 32)
)
task.wait(0.01)
au.LocalPlayer.Character:SetPrimaryPartCFrame(
au.LocalPlayer.Character.HumanoidRootPart.CFrame + Vector3.new(0, 10, 32)
)
wait(0.5)
TPBypass(true)
else
BypassNOFLY()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w = math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(0.1)
x:Play()
end
if m then
spawn(
function()
while autofarmtreebush do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = math.huge, nil
for a5, a6 in pairs(q:GetChildren()) do
for b, c in pairs(a6:GetChildren()) do
if c:IsA("BasePart") then
if
c.Name:find("Trunk") or c.Name:find("Grass") or
c.Name:find("Leaves") or
c.Name:find("Bush")
then
if
not c.Parent:FindFirstChild("Humanoid") and
c.Parent:FindFirstChild("Health")
then
if (n.Position - c.Position).Magnitude < S then
R = c
S = (n.Position - c.Position).Magnitude
end
end
end
end
end
end
return R
end
local U = getNear()
spawn(
function()
while autofarmtreebush do
wait()
pcall(
function()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
if c:IsA("BasePart") then
table.insert(ac, c)
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
end
end
)
local u = U.CFrame + Vector3.new(0, U.Size.Y, 0)
local v = 10
local w =
math.round(math.abs((n.Position - U.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
local bz =
game:GetService("Players").LocalPlayer.PlayerGui.MainGui.Subordinates.Notifications
if bz:FindFirstChildWhichIsA("TextLabel") then
wait(1)
x:Cancel()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local u = n.CFrame
local v = 1000
local w =
math.round(math.abs((n.Position - n.Position).Magnitude)) / tonumber(v)
local x =
game:GetService("TweenService"):Create(
n,
TweenInfo.new(tonumber(w), Enum.EasingStyle.Linear),
{CFrame = u}
)
x:Play()
wait(5)
else
wait(1)
x:Play()
wait(1)
end
wait()
end
)
end
end
)
end
end
)
local bA = k:CreateTab("Main/Aura")
getgenv().autofarmitems1aura = false
bA:CreateToggle(
"Auto Farm Items - Aura (Nearest)",
function(m)
getgenv().autofarmitems1aura = m
spawn(
function()
if m then
spawn(
function()
while autofarmitems1aura do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = math.huge, nil
for a5, a6 in pairs(q:GetChildren()) do
for b, c in pairs(a6:GetChildren()) do
if c:IsA("BasePart") then
if
not c.Parent:FindFirstChild("Humanoid") and
c.Parent:FindFirstChild("Health")
then
if (n.Position - c.Position).Magnitude < S then
R = c
S = (n.Position - c.Position).Magnitude
end
end
end
end
end
return R
end
local U = getNear()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
if c:IsA("BasePart") then
table.insert(ac, c)
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
end
end
)
end
end
)
end
)
getgenv().autokillcrittersaura = false
bA:CreateToggle(
"Auto Kill Critters(Mobs) - Aura(Nearest)",
function(m)
getgenv().autokillcrittersaura = m
if m then
spawn(
function()
while autokillcrittersaura do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = math.huge, nil
local bB = {}
local function bC(c)
if
c:IsA("BasePart") and c.Parent.Name ~= p.LocalPlayer.Name and
c.Parent:FindFirstChild("Health")
then
table.insert(bB, c)
end
end
for aq, a5 in pairs(q.Critters:GetChildren()) do
for aq, c in pairs(a5:GetChildren()) do
bC(c)
end
end
for b, c in pairs(bB) do
if (n.Position - c.Position).Magnitude < S then
R = c
S = (n.Position - c.Position).Magnitude
end
end
return R
end
local U = getNear()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
if c:IsA("BasePart") then
table.insert(ac, c)
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
end
end
)
end
end
)
getgenv().autofeatheraura = false
bA:CreateToggle(
"Auto Feather Bush - Aura(Nearest)",
function(m)
getgenv().autofeatheraura = m
if m then
spawn(
function()
while autofeatheraura do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = math.huge, nil
for b, c in pairs(game.workspace:GetChildren()) do
if c.Name:find("Feather Bush") then
if c:FindFirstChildWhichIsA("BasePart") then
if
not c:FindFirstChild("Humanoid") and
c:FindFirstChild("Health")
then
if
(n.Position -
c:FindFirstChildWhichIsA("BasePart").Position).Magnitude <
S
then
R = c:FindFirstChildWhichIsA("BasePart")
S =
(n.Position -
c:FindFirstChildWhichIsA("BasePart").Position).Magnitude
end
end
end
end
end
return R
end
local U = getNear()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
if c:IsA("BasePart") then
table.insert(ac, c)
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
end
end
)
end
end
)
getgenv().autoswingtoolaura = false
bA:CreateToggle(
"Auto Swing Tool - Everything(Nearest)",
function(m)
getgenv().autoswingtoolaura = m
if m then
spawn(
function()
while autoswingtoolaura do
wait()
pcall(
function()
local p = game:GetService("Players")
local n = p.LocalPlayer.Character.HumanoidRootPart
local q = game:GetService("Workspace")
local o = game:GetService("ReplicatedStorage")
function getNear()
local R
local S = math.huge, nil
local bD = {}
local function bC(c)
if
c:IsA("BasePart") and c.Parent.Name ~= p.LocalPlayer.Name and
c.Parent:FindFirstChild("Health")
then
table.insert(bD, c)
end
end
for aq, c in pairs(workspace:GetDescendants()) do
bC(c)
end
for b, c in pairs(bD) do
if (n.Position - c.Position).Magnitude < S then
R = c
S = (n.Position - c.Position).Magnitude
end
end
return R
end
local U = getNear()
local ac = {}
for b, c in pairs(U.Parent:GetChildren()) do
if c:IsA("BasePart") then
table.insert(ac, c)
end
end
game:GetService("ReplicatedStorage").Events.SwingTool:FireServer(
o.RelativeTime.Value,
ac
)
end
)
end
end
)
end
end
)
local bE = k:CreateTab("Credit")
bE:CreateButton(
"",
function()
print('')
end
)
bE:CreateButton(
"Discord",
function()
setclipboard("https://discord.gg/YT8pWBws7G")
end
)
bE:CreateButton(
"Destory Ui",
function()
for b, c in pairs(game.CoreGui:GetChildren()) do
if c.Name == "DEVIL_UI_Lib" then
c:Remove()
end
end
end
)
end
)
FAQs
Why did the original Booga Booga get deleted? ›
The reason was the Boogalympics version of the game was surpassing the original game's daily player count. In revenge Vince released uncopylocked versions of the game, then filed a DMCA recently against Booga Booga Which lead to Booga Booga's temporary shut down till Vince's anti-cheat was removed.
What is the easiest way to level up in Booga Booga? ›Cutting down the Ancient Tree
To level up more you can cut down the Ancient Tree which drops 32 Essence, or 320 XP. This is the most efficient way to gain levels without spending coins.
The Old God is found in the Ancient Underwater Cave. He is the best source of Essence. As he drops the most amount of Essence out of all Gods.
Is Booga a Demon? ›Booga is a green, fat, wingless demon. He has a furry tail and has the Green Orb as a necklace.
What does Dave drop in Booga Booga Reborn? ›Dave is a white bush that has 23,900,792 hit points. It is located at two islands in the void. Dave drops 999 Pie.
What does booga booga mean? ›ooga booga (slang) (humorous) Mimicking caveman speech. synonym ▲ Synonym: unga bunga. (humorous) Mimicking ape-like behavior. (derogatory) Used to suggest that the interlocutor is stupid.
What is the turtle pet in Booga Booga reborn? ›The turtle pet was added in an update to Booga Booga called “The Pirate Update” along with other items. It's a Mojo item, which costs one mojo point to unlock. It is only available during a certain event.
How much damage does the god pickaxe do in Booga Booga Reborn? ›The God Pickaxe is the most powerful pickaxe that costs 2 Mojo Points and is crafted with 3 Crystal Chunks and 12 Gold. It deals 50 damage to resources and deals 30 damage to players and entities.
Can you drop God Axe in Booga Booga Reborn? ›The God Axe is a Unique Item so it cannot be dropped.
Which god gives the most XP in Booga Booga? ›God Farming
The best god is the Old god, due to his xp drops. The Old God, which is the big head in the picture- is what gives you the XP. The health for an Old God is 5,000. (The Old god was relocated to a different cave.
What is the 2nd best bag in Booga Booga? ›
The Leaf Bag holds the least (very little space but still better than no bag), and the Goober Bag holds the most. The Shelly Bag and the Binary Bag are the best Bags and hold infinite storage, but are not craftable.
How much is the God bag in Booga Booga? ›The God Bag can be purchased from the Mojo shop for one mojo point.
What is the strongest Armour in Booga Booga? ›God Armor covers the chest and legs, giving 150 extra health with the full set equipped. This is crafted with 12 gold and pink diamond armor. This is currently the best armor in the game.
What does wealthy God give you in Booga Booga? ›The Wealthy God is a considerable good source of gold, due to how many it drops, and if you can mine it fast (which is faster with friends), you can get a good source of gold depending on the time you spend on each Wealthy God.